Android Image Loaders in 2025: Picasso vs. Glide vs. Fresco

It’s almost impossible to find a modern Android application that doesn’t display images, whether they’re product photos, avatars, or decorative UI elements. However common, image loading can be a surprisingly complex task: you need asynchronous fetching, caching, placeholder displays, error handling, and sometimes animations or transformations. As an Android app development company with 16+ years of experience, we know this firsthand. Luckily, several well-established libraries—Picasso, Glide, and Fresco—handle these details with ease.

As of 2025, these three resources remain top contenders for Android image loading, each with its own unique advantages. Below, we’ll compare their caching strategies, transformation APIs, animation capabilities, and “nice-to-have” features, helping you choose the best fit for your project.

Library Overviews

Picasso

  • Origins: Created by Square, known for OkHttp, Retrofit, and LeakCanary
  • Philosophy: Minimalist approach, smaller footprint (adds ~121 KB, ~849 methods)
  • Pros: Simple API, quick setup, excellent for basic use cases
  • Cons: Limited out-of-the-box advanced features; you might rely on third-party extensions for more complex transformations or animation controls

Glide

  • Origins: Developed by BumpTech (now part of Google’s open-source ecosystem)
  • Philosophy: Robust functionality and flexible transformations
  • Footprint: Larger (~440 KB, ~2678 methods)
  • Pros: Powerful caching system, built-in GIF support, advanced transformations, and easy cross-fade animations
  • Cons: Bigger library size and method count

Fresco

  • Origins: Created by Facebook
  • Philosophy: High-performing and efficient memory handling, especially on older Android versions
  • Implementation Detail: Uses its own SimpleDraweeView instead of ImageView
  • Pros: Manages images outside the traditional Java heap, reducing OutOfMemoryError. Good for complex UIs or older devices
  • Cons: More specialized architecture; transformations can be more involved

Caching & Memory Management

Images can be among the largest assets in any Android application, putting pressure on both network bandwidth and device memory. Efficient caching ensures that frequently requested images load instantly, eliminating unnecessary re-downloads and reducing mobile data usage. Good memory management also prevents sluggish performance or crashes caused by insufficient RAM, especially on lower-end or older devices.

Picasso

  • Default Caches:
    • Memory: LRU cache (~15% of available app RAM).
    • Disk: 5–50 MB (automatically tuned based on storage).
  • Settings:
    • memoryPolicy() and networkPolicy() let you control caching behavior.

For example, such a request will force Picasso to constantly download images from the network:

Picasso.get()
  .load(imageUrl)
  .memoryPolicy(MemoryPolicy.NO_CACHE, MemoryPolicy.NO_STORE)
  .networkPolicy(NetworkPolicy.NO_CACHE, NetworkPolicy.NO_STORE)
  .into(testImageView)

Glide

  • 4 Cache Levels:
    1. Active Resources (displayed now)
    2. Memory Cache (decoded in RAM)
    3. Resource Disk Cache (converted/decoded on disk)
    4. Data Disk Cache (raw image data on disk)
  • DiskCacheStrategy: ALL, DATA, RESOURCE, NONE. You can skip the memory cache with skipMemoryCache(true).
  • Custom Keys: Use signature() to differentiate multiple versions of the same image (e.g., for different transformations).

Fresco

  • 3 Cache Levels:
    1. Bitmap (decoded, ready for display)
    2. Encoded Memory (original compressed image in memory)
    3. Disk (original compressed image on local storage)
  • Management: ImagePipeline class for checking, evicting, or clearing caches. Example:
val imagePipeline = Fresco.getImagePipeline()
imagePipeline.evictFromMemoryCache(uri)
imagePipeline.evictFromDiskCache(uri)
imagePipeline.clearMemoryCaches()
imagePipeline.clearDiskCaches()
  • Small Image Caches: Optionally maintain a separate thumbnail cache, boosting performance.

Transformations & Advanced Image Processing

One of the main advantages provided by image loaders is the ability to process pictures before they appear on the screen. This lets developers unify branding, save bandwidth through on-the-fly optimization, or apply creative effects that heighten user engagement. Without built-in transformations, teams would have to write complex custom logic—something these libraries handle out-of-the-box, saving both time and effort.

Picasso

  • Built-In: resize(), centerCrop(), centerInside(), rotate().
  • Custom: Inherit from Transformation, define your logic in transform() and a unique key().
  • 3rd-Party Extensions: e.g., Wasabeef library for shape transformations, blurs, and filters.

Example: Circle Transformation

class CircleTransformation : Transformation {
   override fun transform(source: Bitmap): Bitmap {
       val paint = Paint(Paint.ANTI_ALIAS_FLAG)
       paint.shader = BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
       val output = Bitmap.createBitmap(source.width, source.height, Bitmap.Config.ARGB_8888)
       val canvas = Canvas(output)
       canvas.drawCircle(source.width / 2f, source.height / 2f, source.width / 2f, paint)
       if (source != output) source.recycle()
       return output
   }

   override fun key() = "circle"
}

Glide

  • Built-In: resize(), centerCrop(), circleCrop(), roundedCorners(), etc.
  • Custom: Extend BitmapTransformation, DrawableTransformation, etc. You must override equals(), hashCode(), transform(), and updateDiskCacheKey().
  • 3rd-Party: Similarly, Wasabeef or Werbhelius libraries for more filters.

Example: Greyscale transformation

class GreyscaleTransformation : BitmapTransformation() {
    override fun transform(pool: BitmapPool, source: Bitmap, outWidth: Int, outHeight: Int): Bitmap {
        val bitmap = Bitmap.createBitmap(source.width, source.height, Bitmap.Config.ARGB_8888)
        val paint = Paint()
        val greyMatrix = ColorMatrix().apply { setSaturation(0f) }
        paint.colorFilter = ColorMatrixColorFilter(greyMatrix)
        Canvas(bitmap).drawBitmap(source, 0f, 0f, paint)
        return bitmap
    }

    // equals(), hashCode(), updateDiskCacheKey() ...
}

Fresco

  • XML vs. Code: Many transformations can be specified directly in layout XML via attributes.
  • Postprocessor: Extend BasePostprocessor to define custom transformations (similar to a “draw on bitmap” approach).

Example: Round corners easily with:

val roundingParams = RoundingParams.fromCornersRadius(7f)
val hierarchy = GenericDraweeHierarchyBuilder(resources)
  .setRoundingParams(roundingParams)
  .build()
frescoImageView.hierarchy = hierarchy
  • Limitations: Some transforms only apply to specific formats (e.g., JPEG), and certain upscales are restricted.

Animations Support

Smooth transitions and user feedback are the cornerstones of a great mobile UX. Subtle fade effects keep image loading from feeling abrupt, while progress bars reassure users that content is on its way. Post-load animations—like rotation or bounce—can add an extra dash of personality, highlight key visuals, and reinforce brand identity.

Fade Effects

  • Picasso: Basic fade built-in (triggers whenever the image doesn’t come from memory). Can’t customize duration; only fadeEnabled / fadeDisabled.
  • Glide:
    • Use transition(DrawableTransitionOptions.withCrossFade(duration)).
    • It supports cross-fading (old image out, new image in) or a simpler fade overlay. If necessary, you can also define custom XML animations.
  • Fresco:
  • Set fade duration via layout XML or code:

val builder = GenericDraweeHierarchyBuilder(resources)
val hierarchy = builder.setFadeDuration(3000).build()
frescoImageView.hierarchy = hierarchy
  • Always uses a cross-fade approach; can be resource-intensive with large lists.

Progress Bars

  • Picasso:
    • Easiest route: use a placeholder(R.drawable.progress_animation).
    • Or implement a custom Target to show/hide a ProgressBar while images load.
  • Glide:
    • A similar approach uses placeholders or custom RequestListener to track the loading status.
    • Some devs override GlideModule to intercept and measure progress more precisely.
  • Fresco:
    • In XML, define fresco:progressBarImage="@drawable/spinner".

From code:

val progressDrawable = ProgressBarDrawable().apply {
  color = Color.YELLOW
  backgroundColor = Color.BLUE
  radius = 2
}
frescoImageView.hierarchy.setProgressBarImage(progressDrawable)
  • Fresco easily shows both indefinite or percentage-based progress bars with minimal effort.

Post-Load Animations: Image Rotation

  • Picasso:
    • Use a Callback in into(...). On onSuccess(), run your animation code (e.g., startAnimation(rotateAnimation)).
  • Glide:
    • Implement a RequestListener and override onResourceReady(). Run your animation there.
  • Fresco:
    • Create a BaseControllerListener. On onFinalImageSet(), trigger the animation (frescoImageView.startAnimation(...)).

Unique Features

Beyond standard caching and transformation, each library excels in specific areas that can tip the scales of your development choice. Here’s a quick look at what sets each library apart:

  • Picasso: Minimalistic, small footprint. Great for straightforward image loading. It lacks robust built-in animations, but is easy to learn for newcomers.
  • Glide: Rich transformations, built-in GIF support, flexible customization (e.g., custom network stacks). Maintains multiple versions of images in the cache for different sizes or transformations.
  • Fresco: Innovative memory management (storing images outside Java heap). Notable performance gains on older Android devices. Own SimpleDraweeView can simplify placeholders, progress bars, and fade transitions.

Comparison Table for 2025

Below is a concise comparison table highlighting the key differences between Picasso, Glide, and Fresco in 2025. Use it as a quick reference when deciding which library best suits your Android project’s image-loading requirements.

Criterion
Picasso
Glide
Fresco
Criterion

Library Size

Picasso

~121 KB + ~849 methods

Glide

~440 KB + ~2678 methods

Fresco

~500 KB (varies), memory usage of the Java heap

Criterion

Ease of Use

Picasso

High (very beginner-friendly)

Glide

High (rich API, moderate learning curve)

Fresco

Medium (custom SimpleDraweeView + different usage patterns)

Criterion

Animation (fade, cross-fade)

Picasso

Built-in fade or disable option, not customizable

Glide

Fully customizable transitions (duration, crossfade, custom XML)

Fresco

Simple fade config; always crossfade; can be resource-heavy with large lists

Criterion

Progress Bars

Picasso

Requires custom placeholders or Target

Glide

Custom placeholders or override GlideModule

Fresco

Quick setup via XML or code, supports indefinite & percent-based bars

Criterion

Transformation Features

Picasso

Basic built-ins; custom transformations require a Transformation interface

Glide

Powerful built-ins, easy custom transformations (BitmapTransformation, etc.)

Fresco

Advanced transformations, many in XML; custom postprocessors can be more complex

Criterion

Caching

Picasso

LRU (memory + disk); control via memoryPolicy() & networkPolicy()

Glide

4-level cache; easily skip memory or disk, advanced custom keys

Fresco

3-level cache (bitmap, encoded memory, disk); ImagePipeline for precise control

Criterion

Performance Gains

Picasso

Good for smaller images, limited transformations

Glide

Excels with GIFs, heavy transformations, multiple image variants

Fresco

Very memory-efficient on older devices, less GC overhead

Criterion

Standout Features

Picasso

Small footprint, easy to integrate, quick to learn

Glide

GIF loading, video frame support, custom network stack, broad transformation API

Fresco

Images in ashmem heap, progressive JPEG support, built-in placeholders & progress bars

Conclusion

Picasso is ideal for straightforward image tasks where minimal setup and small APK size matter most.

Glide remains the go-to for complex transformations, GIF support, and multi-variant caching, though it’s heavier on APK size. See how we used Glide’s efficient image loading and caching capabilities to optimize Android Bug Hunter, a mobile solution that simplifies manual UI testing & low-memory testing of Android apps.

Fresco excels in memory-sensitive scenarios—especially on older devices or image-heavy feeds—thanks to its distinctive approach of storing images outside the standard Java heap.

These three libraries will continue to dominate Android image loading in 2025, each providing robust caching, transformation, and animation capabilities. The best choice depends on your app’s specific needs—be it simpler usage, advanced transitions, or memory optimization. At Redwerk, we’ve delivered Android solutions for telecom, IT, and e-commerce industries. We’re ready and willing to help you refine your image-loading strategy. Feel free to get in touch if you’d like expert advice on your next project.

See how we used Glide’s image loading and caching to optimize Android Bug Hunter, a mobile tool for UI & low memory testing

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